Post by Gene on Oct 20, 2006 6:13:50 GMT
Rules and Regulations For All Warhawk Operatives
RULES IN PLAYING AIRSOFT
There are many rules for playing airsoft, and these may vary from site-to-site and country-tocountry.
However, for the purpose of the games attended by Warhawk Operative, we have adopted the following rules, which are consistent with airsoft rules in other venues.
The rules below are subject to change without any prior notice.
Safety Rules
1 Gun Rules
1.1 Treat the guns as if these are real.
1.2 Never point the gun at anyone/anything you do not intend to shoot.
1.3 Consider every gun to be loaded, as such point these down to the ground or up at the ceiling.
1.4 Be careful about what is beside or behind your target.
1.5 Keep your fingers off the trigger until you are going to fire.
2 Basic Safety
2.1 No Real Steel Firearms or Weapons allowed
2.2 Wear your safety goggles at all times when in the playing zone. No goggles, No play.
2.3 No one is allowed play under the influence of alcohol or drugs
2.4 Avoid shooting anyone within 10 feet.
2.5 Avoid head shots whenever possible.
2.6 Put your weapons on safety and remove the magazine when outside the playing area.
2.7 If a player is seriously injured during play, call a “cease-fire” or ask a marshal to call “ceasefire”.
2.8 Test fire your weapons only in the designated testing area.
2.9 Stop shooting immediately when the player acknowledges the hit.
2.10 Avoid hitting “dead men” as they exit the playing field.
2.11 Stop shooting when “GAME OVER” or a “CEASE-FIRE” is called.
2.12 No shooting in the presence of civilians.
2.13 No throwing of rocks or debris. You may injure someone inadvertently.
2.14 Absolutely NO BLINDFIRING.
Conduct of Play
3 One Hit Elimination3.1 One hit eliminates a player from the game.
3.2 A direct hit on any part of the body, including clothing being worn, combat vests, backpacks,
canteens or any other gear directly connected to your body is considered a valid hit.
3.3 Direct hits on headgear being worn or directly held by the player also warrants elimination.
Exception is if a prop or some other device is supporting the headgear.
3.4 Gun hits do not count.
3.5 Shots that go through or penetrate cover is also considered a direct hit.
3.6 Shots that ricochet or bounce off other objects/players are not considered hits.
3.7 Knife kills count as hits.
3.8 Friendly Fire counts as hits.
4 No hit calling.
4.1 A shooter cannot declare another player as hit.
4.2 A hit player must acknowledge the hit by calling Out “HIT”, “DEAD” or “OUT” at least three
times.
4.3 After acknowledging the hit, you must raise your gun over your head and proceed immediately
to the Neutral Zone.
4.4 When trying to exit during a firefight, the “hit” player must continue holding his/her weapon
above her head and shout “DEAD MAN COMING OUT!”
5 No Hostages
5.1 A player cannot hide behind a “dead” player, a marshal, or other non-combatants.
5.2 No engagements near delicate or valuable property
6 No holding or grappling
6.1 No rough physical contact between players
6.2 No holding on to your opponent or opponent’s gun
7 Surrender
7.1 When the target is within 10 feet and obviously without cover, ask them to surrender.
7.2 If they do not immediately announce “surrender” or they move suddenly, as if to evade or fight
back, you may open fire.
8 Knife Kill
8.1 Is a way of eliminating your opponent when in close proximity. Its advantage over calling for surrender is that it is silent.
8.2 A knife kill occurs when a player “taps” the opponent on any part of his body. When that happens the opponent is considered “dead”.
9 No time outs
9.1 You cannot call time out or cease-fire if your weapon is malfunctioning or the player is
reloading.
9.2 Such malfunctions must be overcome in the field. If a player opts to go to the neutral zone to
correct the malfunction, that player is considered “dead’ and is out of play.
10 Dead men tell no tales.
10.1 If you are already hit, you are not allowed to speak to other players still playing.
10.2 You can cheer from the sidelines, but no coaching is allowed.
11 Observe proper decorum
11.1 Be courteous
11.2 No swearing. Act like gentlemen.
Conduct outside the game site:
12 Do not display your airsoft gun in public.
12.1 Your gun may be a toy, but it looks real. Because of this, care must be taken in handling it in
public. There have been many incidents in the past wherein police have been called in because of
the presence of "armed men". Please apply common sense.
12.2 Public display of an airsoft gun is not allowed. Let us consider the VCR bill. Furthermore, public display of airsoft guns might worry our neighbours and might cause public hysteria/alarm.
13 Do not wear Battle Dress Uniform (BDU)/Fatigues in Public.
13.1 It attracts unwarranted attention and can also lead to people calling in the police. It may also be considered a violation of Usurpation of Authority , particularly if someone mistakes you for being military or police for wearing BDU or Fatigues.
14 Do not play in full view of the Public
14.1 Playing in full view of the public not only displays yourself in BDUs and your weapons, but may also create an illusion that there is some disturbance, illegal militia training or terrorist activity going on. If you do insist on playing in view of the public, don't be surprised if you are raided by the police or military.
RULES IN PLAYING AIRSOFT
There are many rules for playing airsoft, and these may vary from site-to-site and country-tocountry.
However, for the purpose of the games attended by Warhawk Operative, we have adopted the following rules, which are consistent with airsoft rules in other venues.
The rules below are subject to change without any prior notice.
Safety Rules
1 Gun Rules
1.1 Treat the guns as if these are real.
1.2 Never point the gun at anyone/anything you do not intend to shoot.
1.3 Consider every gun to be loaded, as such point these down to the ground or up at the ceiling.
1.4 Be careful about what is beside or behind your target.
1.5 Keep your fingers off the trigger until you are going to fire.
2 Basic Safety
2.1 No Real Steel Firearms or Weapons allowed
2.2 Wear your safety goggles at all times when in the playing zone. No goggles, No play.
2.3 No one is allowed play under the influence of alcohol or drugs
2.4 Avoid shooting anyone within 10 feet.
2.5 Avoid head shots whenever possible.
2.6 Put your weapons on safety and remove the magazine when outside the playing area.
2.7 If a player is seriously injured during play, call a “cease-fire” or ask a marshal to call “ceasefire”.
2.8 Test fire your weapons only in the designated testing area.
2.9 Stop shooting immediately when the player acknowledges the hit.
2.10 Avoid hitting “dead men” as they exit the playing field.
2.11 Stop shooting when “GAME OVER” or a “CEASE-FIRE” is called.
2.12 No shooting in the presence of civilians.
2.13 No throwing of rocks or debris. You may injure someone inadvertently.
2.14 Absolutely NO BLINDFIRING.
Conduct of Play
3 One Hit Elimination3.1 One hit eliminates a player from the game.
3.2 A direct hit on any part of the body, including clothing being worn, combat vests, backpacks,
canteens or any other gear directly connected to your body is considered a valid hit.
3.3 Direct hits on headgear being worn or directly held by the player also warrants elimination.
Exception is if a prop or some other device is supporting the headgear.
3.4 Gun hits do not count.
3.5 Shots that go through or penetrate cover is also considered a direct hit.
3.6 Shots that ricochet or bounce off other objects/players are not considered hits.
3.7 Knife kills count as hits.
3.8 Friendly Fire counts as hits.
4 No hit calling.
4.1 A shooter cannot declare another player as hit.
4.2 A hit player must acknowledge the hit by calling Out “HIT”, “DEAD” or “OUT” at least three
times.
4.3 After acknowledging the hit, you must raise your gun over your head and proceed immediately
to the Neutral Zone.
4.4 When trying to exit during a firefight, the “hit” player must continue holding his/her weapon
above her head and shout “DEAD MAN COMING OUT!”
5 No Hostages
5.1 A player cannot hide behind a “dead” player, a marshal, or other non-combatants.
5.2 No engagements near delicate or valuable property
6 No holding or grappling
6.1 No rough physical contact between players
6.2 No holding on to your opponent or opponent’s gun
7 Surrender
7.1 When the target is within 10 feet and obviously without cover, ask them to surrender.
7.2 If they do not immediately announce “surrender” or they move suddenly, as if to evade or fight
back, you may open fire.
8 Knife Kill
8.1 Is a way of eliminating your opponent when in close proximity. Its advantage over calling for surrender is that it is silent.
8.2 A knife kill occurs when a player “taps” the opponent on any part of his body. When that happens the opponent is considered “dead”.
9 No time outs
9.1 You cannot call time out or cease-fire if your weapon is malfunctioning or the player is
reloading.
9.2 Such malfunctions must be overcome in the field. If a player opts to go to the neutral zone to
correct the malfunction, that player is considered “dead’ and is out of play.
10 Dead men tell no tales.
10.1 If you are already hit, you are not allowed to speak to other players still playing.
10.2 You can cheer from the sidelines, but no coaching is allowed.
11 Observe proper decorum
11.1 Be courteous
11.2 No swearing. Act like gentlemen.
Conduct outside the game site:
12 Do not display your airsoft gun in public.
12.1 Your gun may be a toy, but it looks real. Because of this, care must be taken in handling it in
public. There have been many incidents in the past wherein police have been called in because of
the presence of "armed men". Please apply common sense.
12.2 Public display of an airsoft gun is not allowed. Let us consider the VCR bill. Furthermore, public display of airsoft guns might worry our neighbours and might cause public hysteria/alarm.
13 Do not wear Battle Dress Uniform (BDU)/Fatigues in Public.
13.1 It attracts unwarranted attention and can also lead to people calling in the police. It may also be considered a violation of Usurpation of Authority , particularly if someone mistakes you for being military or police for wearing BDU or Fatigues.
14 Do not play in full view of the Public
14.1 Playing in full view of the public not only displays yourself in BDUs and your weapons, but may also create an illusion that there is some disturbance, illegal militia training or terrorist activity going on. If you do insist on playing in view of the public, don't be surprised if you are raided by the police or military.